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Cognitive Processes in Eye Guidance$
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Geoffrey Underwood

Print publication date: 2005

Print ISBN-13: 9780198566816

Published to Oxford Scholarship Online: March 2012

DOI: 10.1093/acprof:oso/9780198566816.001.0001

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PRINTED FROM OXFORD SCHOLARSHIP ONLINE (oxford.universitypressscholarship.com). (c) Copyright Oxford University Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in OSO for personal use. date: 01 August 2021

Novice and expert performance with a dynamic control task: Scanpaths during a computer game

Novice and expert performance with a dynamic control task: Scanpaths during a computer game

Chapter:
(p.303) 13 Novice and expert performance with a dynamic control task: Scanpaths during a computer game
Source:
Cognitive Processes in Eye Guidance
Author(s):

Jean Underwood

Publisher:
Oxford University Press
DOI:10.1093/acprof:oso/9780198566816.003.0013

This chapter observes the performance of successful and less-successful individuals playing the computer game Tetris, asking whether successful game players exhibit different playing strategies or are simply more efficient than their less successful peers in the strategies they use. It observes 22 undergraduate psychologists, ranging from 19 to 22 years, all competent computer users and active game players. Scanpath analyses of the locations of the eye movements of the participants show that there are differences in game-playing strategies between less successful and more successful game players; with the latter making more lateral eye-movements. There are no differences in the frequencies of vertical eye movements, or fixation durations. These lateral movements can be seen as an attempt to create a modified representation of the screen world, allowing the player to acquire vital information; that is, lateral movements serve an epistemic function.

Keywords:   dynamic control task, scanpaths, computer game, novice performance, expert performance, lateral eye-movements, Tetris

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