World of Warcraft
World of Warcraft
Cooperation without Mobilization
Chapter 4 argues that political organization and protest in the gaming site World of Warcraft is “foiled” for a number of reasons. Central among these reasons is that the need to negotiate the in-game space creates smaller groups with boundaries that are not based on cleavages normally observed outside the game, such as nationalities, ethnicities, sex, race, or age. Instead, the boundaries of these smaller groups are created by shared value systems. Once people exist in these “bubbles” of shared values, they are less likely to engage in political activism.
Keywords: World of Warcraft, MMORPG, politics, guilds, group dynamics, cooperation, norms, gaming, online community
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