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The Psychology of Music in Multimedia$
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Siu-Lan Tan, Annabel J. Cohen, Scott D. Lipscomb, and Roger A. Kendall

Print publication date: 2013

Print ISBN-13: 9780199608157

Published to Oxford Scholarship Online: September 2013

DOI: 10.1093/acprof:oso/9780199608157.001.0001

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PRINTED FROM OXFORD SCHOLARSHIP ONLINE (oxford.universitypressscholarship.com). (c) Copyright Oxford University Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in OSO for personal use. date: 26 February 2021

Playing with sound: The role of music and sound effects in gaming

Playing with sound: The role of music and sound effects in gaming

(p.289) Chapter 13 Playing with sound: The role of music and sound effects in gaming
The Psychology of Music in Multimedia

Mark Grimshaw

Siu-Lan Tan

Scott D. Lipscomb

Oxford University Press

The role of sound in gaming has evolved since the early 1970s, heavily influenced by developing technologies associated with audio, video, and data storage. This chapter traces these developments and relates them to important milestones in game sound design. Theoretical concepts are introduced and exemplified, particularly those that identify and explain aspects of the relationship between player and game sound; the chapter then examines empirical evidence elucidating that relationship. The body of evidence is sparse but growing and includes studies investigating the role of game sound on cognitive load and performance, as well as studies investigating the effects of game sound on the player’s physiological responses. The chapter concludes with some thoughts about the future development of game sound technology and the directions that will allow future empirical studies to test and validate the effects of that technology on the gaming experience.

Keywords:   computer game, video game, game sound, gaming, audio technology, cognitive load, performance, physiological responses, cognition, perception

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