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Designing Digital Experiences for Positive Youth DevelopmentFrom Playpen to Playground$
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Marina Umaschi Bers

Print publication date: 2012

Print ISBN-13: 9780199757022

Published to Oxford Scholarship Online: May 2012

DOI: 10.1093/acprof:oso/9780199757022.001.0001

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Wireless Hangouts vs. A Palace in Time During High School

Wireless Hangouts vs. A Palace in Time During High School

(p.52) Chapter 3 Wireless Hangouts vs. A Palace in Time During High School
Designing Digital Experiences for Positive Youth Development

Marina Umaschi Bers

Oxford University Press

This chapter uses the metaphor of wireless hangouts to explore the teen’s desire to establish meaningful connections by providing an overview of the teen developmental tasks, in the cognitive, social and emotional domains, and how those are negotiated through the use of social media. Wireless communication among teens has become the ubiquitous norm. This chapter assesses these wireless hangouts and how they can help or hinder a teen’s necessary quest to establish personal identity. Text messaging services, social networks, and online communication can be a vehicle for introspection, internalization, and self-discovery. Structuring online resources as a “palace in time,” to borrow Abraham Joshua Heschel’s term, is more effective than simply building wireless hangouts. With the proper framework, technologies like mobile phones, tablets, and ubiquitous internet access can be powerful tools for teen identity.

Keywords:   Identity, teens, “palace in time,” wireless hangout, introspection, reflection, virtual temples, Heschel, Sabbath, social media

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