Learning by Playing: Video Gaming in Education
Fran C. Blumberg
Abstract
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. This book provides perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foun ... More
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. This book provides perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling.
Keywords:
video game play,
education,
classroom learning,
skills development,
children,
adolescents,
video games,
cognitive skills
Bibliographic Information
Print publication date: 2014 |
Print ISBN-13: 9780199896646 |
Published to Oxford Scholarship Online: March 2015 |
DOI:10.1093/acprof:osobl/9780199896646.001.0001 |
Authors
Affiliations are at time of print publication.
Fran C. Blumberg, editor
Psychological and Educational Services, Fordham University, NY, NY, Associate Professor
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