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Beyond ProgrammingTo A New Era of Design$
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Bruce I. Blum

Print publication date: 1996

Print ISBN-13: 9780195091601

Published to Oxford Scholarship Online: November 2020

DOI: 10.1093/oso/9780195091601.001.0001

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PRINTED FROM OXFORD SCHOLARSHIP ONLINE (oxford.universitypressscholarship.com). (c) Copyright Oxford University Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in OSO for personal use. date: 09 March 2021

Participatory Design

Participatory Design

Chapter:
8 Participatory Design
Source:
Beyond Programming
Author(s):

Bruce I. Blum

Publisher:
Oxford University Press
DOI:10.1093/oso/9780195091601.003.0014

The theme of the book now becomes clearer. Design is the conscious modification of the human environment. As with all selfconscious change, there will be benefits—both projected and fortuitous—and deficiencies—both expected and unanticipated. In the modern world, change is unavoidable; thus, if we are to enter into a new era of design, we should seek methods and tools that maximize the benefits as they minimize the deficiencies. Of course, in the real world of systems there will be neither maxima nor minima. Here we can only measure qualitatively, not quantitatively. Consequently, we must rely on collective judgments and accept that any reference points will become obscured by the dynamics of change. Thus, few of our problems will be amenable to a static, rational solution; most will be soft, open, wicked, and, of course, context and domain specific. This final chapter of Part II explores design in-the-world with particular emphasis on how it affects, and is affected by, the stakeholders. I use the title “Participatory Design” to distinguish this orientation from the historical approach to product development—what I have called “technological design.” In technological design, we assume that an object is to be created and, moreover, that the essential description of that object exists in a specification. The design and fabrication activities, therefore, are directed to realizing the specification. How well the specified object fits into the real world is secondary to the design process; the primary criterion for success is the fidelity of the finished product with respect to its specification. we have seen from the previous chapter, however, that this abstract model of technological design seldom exists in practice. Even in architecture, where a building must conform to its drawings, we find excellence associated with flexibility and accommodation. Thus, in reality, technological and participatory design are complementary projections of a single process. Although I will emphasize computer-based information systems in this chapter, I open the discussion with an examination of a typical hardware-oriented system.

Keywords:   Activity theory, Behavior gap, Clinical information systems, Design language, Ecological analysis, Ergonomics, Human factors, Idiot-proof systems, Knowledge gap

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