Grounded Design
Grounded Design
A Research Paradigm in Practice-Based Computing
This chapter presents grounded design as a suggestion for a praxeological turn in the field of computing. It argues that, given the high societal relevance of computing to all aspects of life, the academic field of (applied) computer science needs to develop its epistemological paradigm and research methods accordingly. Computer science arguably needs to define itself as a sociotechnical discipline that contributes to the solution of social problems in context. The grounded-design position is that a design-oriented discipline of practice-based computing is needed, one where methods and techniques can deal with the context specificity of local knowledge and appropriation of information and communications technology more seriously. This chapter presents an approach that outlines such practice-based computing by building on situated design knowledge and dealing with the interplay of the social and the technical.
Keywords: grounded design, appropriation, practice-based computing, computer science, situated design knowledge
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