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Games User Research$
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Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke

Print publication date: 2018

Print ISBN-13: 9780198794844

Published to Oxford Scholarship Online: March 2018

DOI: 10.1093/oso/9780198794844.001.0001

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Involving players with special needs in Games User Research

Involving players with special needs in Games User Research

(p.465) Chapter 27 Involving players with special needs in Games User Research
Games User Research

Kathrin Gerling

Conor Linehan

Regan Mandryk

Oxford University Press

This chapter provides an overview of challenges that emerge from the involvement of players with special needs in game development, focusing on user involvement in early design stages, and challenges that emerge during playtesting. Through three case studies focusing on young children, people with disabilities, and older adults, we offer insights into appropriate methodology for GUR with diverse audiences. Additionally, we discuss strategies to establish a respectful and empowering process for user involvement.

Keywords:   Games User Research, User testing, Playtesting, Game development, User Experience, Play Experience, Special Needs, Disabilities, Players with special needs, Players with disabilities

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